It's not a fallacy, it's a sound logical argument:King of the Potato Men wrote:Why does everyone bring up the "Gandalf can teleport" fallacy up?
p1. Wizards with access to 5th level spells in D&D can teleport
p2. Gandalf is a wizard with access to 5th level spells
c: therefore Gandalf teleport.
Socratic Syllogism for the win*
You are attacking premise 2, and I'll admit that such a premise is shaky and unverifiable.
However, my example was in the context of a DM deciding to run a game like LotR, so I can modify it to
p1. Wizards with access to 5th level spells in D&D can teleport
p2: Some DMs think Gandalf has access to 5th level spells.
c therefore some Gandalf-like characters in LotR-emulation games can teleport
And my larger point was that such limits the type of games which can be run and can lead to bad gaming experiences.
Wait what?Roy wrote:
the only reason you don't automatically fail at life is because the enemies can't either.
You don't automatically fail because the enemies can't fail either?
If the enemies can't fail, that means they win
And if your enemies win, that means you lose
And if you lose, that tends to mean you automatically fail.
You're seriously saying "4e sucks because <nonsensical paradox> here."
So in rebuttal, let me present some equally valid reasons why 4e outright rocks.
Er, how many stacking bonus feats that effect RNG-type rolls are there in 4e?Frank wrote: And while I will grant that the first two are choices (even if they are boring choices in 4e), the last one is just the option to get a stacking bonus you need to stay on the RNG or to slip a little bit behind the RNG. That's not a choice at all.
I know all of three that add to attack rolls.
And while there are a large number that add to defenses (Armor and Shield Proficiency / Specialization, Lightning Reflexes et al, Paragon Defenses, Knowledge Domain) the various prerequisites and keywords do serve to keep any given character from being able to take more than a handful that will stack. Unless someone wants to post a worst-case here, I'm pretty sure everyone stays on the RNG, and being a couple points behind while still on the RNG in return for other benefits (like healing an extra 15/round) is totally choice. Totally. Like to the max. Dude. Far-out.
I still think there's a bunch of irrational 4e hate groupthink going on in the DenFrank wrote: So no. I don't think that anyone is out of line arguing that it is easy to make a fail character on accident and that you don't have meaningful choices every level.
And I still think that asking me to defend 4e by arguing against both P and ¬P is dirty pool.
It's not like there aren't plenty of completely rational things to hate about 4e
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Sorry I have to get back to real life and can't keep going here, but feel free to carry the torch
